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Konami Tournament Software: Everything You Need to Know About Yu-Gi-Oh! Organized Play



The hypothesis proposes that due to the different tiebreaker system, the results of the final standings of a tournament will be different. This single test is insufficient to draw an absolute conclusion, but the test provides a good illustration of the overall hypothesis, and the outcome of the test could undermine the hypothesis.




Konami Tournament Software



The recently concluded World Championship 2013 Finalist Tournament -Singapore- saw 22 players pitted against each other to win an exclusive Finalist Tournament playmat. The pairings and standings of the tournament were determined by the Konami Tournament Software.


The hypothesis that the final standings of the Swiss Rounds in a tournament is affected by the different tiebreaker system employed by the Konami Tournament Software (KTS) and Mantis Tournament Software (Mantis) stands correct. However, in the limited testing done, the Top Cut remains unaffected by the difference in tiebreaker system. Further testing is required to conclusively evaluate the hypothesis.


A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round.


The Swiss system is used for competitions in which there are too many entrants for a full round-robin (all-play-all) to be feasible, and eliminating any competitors before the end of the tournament is undesirable.[1] In contrast, all-play-all is suitable if there are a small number of competitors; whereas a single-elimination (knockout) tournament rapidly reduces the number of competitors, but the best competitor may not necessarily win, as good competitors might have a bad day or eliminate and exhaust each other if they meet in early rounds.


The system was first employed at a chess tournament in Zurich in 1895 by Julius Müller,[2] hence the name "Swiss system",[1] and is now used in many games including chess,[1] go,[3][4][5] bridge and Scrabble.


During all but the first round, competitors are paired based on approximately how they have performed so far. In the first round, competitors are paired either randomly or according to some pattern that has been found to serve a given game or sport well. If it is desired for top-ranked participants to meet in the last rounds, the pattern must start them in different brackets, just the same as is done in seeding of pre-ranked players for a single elimination tournament. In subsequent rounds, competitors are sorted according to their cumulative scores and are assigned opponents with the same or similar score up to that point. The pairing rules have to be quite complicated, as they have to ensure that no two players ever oppose each other twice, and to avoid giving a player some advantage as a result of chance.


The detailed pairing rules are different in different variations of the Swiss system. As they are quite complicated, and it is undesirable to have a long delay between rounds to decide the pairings, the tournament organizer often uses a computer program to do the pairing.


Assuming no drawn games, determining a clear winner (and, incidentally, a clear loser) would require the same number of rounds as that of a knockout tournament, which is the binary logarithm of the number of players rounded up. Thus three rounds can handle up to eight players, four rounds can handle up to sixteen players, ten rounds can handle up to one thousand and twenty-four players, and so on. If fewer than this minimum number of rounds are played, two or more players could finish the tournament with a perfect score, having won all their games but never having faced each other. Due to the fact that players should meet each other at most once and pairings are chosen dependent on the results, there is a natural upper bound on the number of rounds of a Swiss-system tournament, which is equal to half of the number of players rounded up.[9] Should more than this number of rounds be played, the tournament might run into the situation that there is either no feasible round, or some players have to play each other a second time.


Compared to a knockout tournament, a Swiss system has the advantage of not eliminating anyone; a player who enters the tournament knows that they can play in all the rounds, regardless of results. The only exception is that one player is left over when there is an odd number of players. The player left over receives a bye: they do not play that round but are usually awarded the same number of points as for winning a game (e.g. one point for a chess tournament). The player is reintroduced in the next round and will not receive another bye.


Another advantage compared to knockout tournaments is that the final ranking gives some indication of the relative strengths of all contestants, not just of the tournament winner. By contrast, in a knockout tournament the second-best contestant is not necessarily the losing finalist, but could be any of the contestants defeated by the eventual tournament winner in earlier rounds.


In a Swiss-system tournament, sometimes a player has such a great lead that by the last round they are assured of winning the tournament even if they lose the last game. This has some disadvantages. First, a Swiss-system tournament does not always end with the exciting climax of a knockout final. Second, while the outcome of the final game has no bearing on first place, the first-place player can decide who wins second or third prize. In the 1995 All-Stars Tournament in Scrabble, tournament directors paired David Gibson, who had by then clinched first place, with the highest-ranked player who could not win a prize so that the second- and third-ranked players could compete between themselves for the final placements. The "Gibson Rule" is optional at Scrabble tournaments, as players at smaller tournaments may still have an incentive to win their last game to improve their overall rating. Players may also be "Gibsonized" if they have clinched a spot in the next round, and can be paired with the highest-ranked player who cannot possibly qualify for the next round.[10]


The system is used for the selection of the English national pool team.[11] Sixty-four players start the tournament and after six rounds, the top player will qualify as they will be unbeaten. The remaining seven places are decided after a series of round robins and playoffs.


Compared with a round-robin tournament, a Swiss tournament can handle many players without requiring an impractical number of rounds. An elimination tournament is better suited to a situation in which only a limited number of games may be simultaneously played in the tournament. For example, if a tennis tournament had sixty-four players, but only eight courts available, then not all matches in a round can be played at the same time. In a Swiss tournament, each round would have to be divided up into four waves of eight matches each. This would result in a total of twenty-four waves over the minimum six rounds. Conversely, for a single elimination tournament, the first round would require four waves, the next two, and all remaining rounds would consist of a single wave each. Over the same six rounds, only nine waves would occur. Note that the waves format is not strictly necessary, as instead a match could commence as soon as another in the same round ends, but the principle is largely the same.


In a Swiss tournament, all the results of a particular round need to be recorded before the next round may begin. This means that each round will take as long as its slowest match. In a single elimination tournament, any game may commence once the two preceding games that feed into it have been completed. This may result in one branch of the bracket falling behind if it has several slow matches in a row, but it may then catch up if it then has several quick matches. Additionally, each round has fewer matches than the previous, and the average longest match in a round will more closely match the average match as the number of matches in that round decreases.


The method of accelerated pairings also known as accelerated Swiss[12] is used in some large tournaments with more than the optimal number of players for the number of rounds. This method pairs top players more quickly than the standard method in the opening rounds[12] and has the effect of reducing the number of players with perfect scores more rapidly (by approximately a factor of 2 after two rounds).[13]


Bridge team tournaments, if not played as "Round Robin", usually start with the Swiss system to make sure that the same teams would not play against each other frequently, but in the last one or two rounds there may be a switch to the Danish system, especially to allow the first two ranked teams to battle against each other for the victory, even if they have met before during the tournament. This would be more common if relatively few teams are involved. In a large field it is usually easy to match high-scoring teams who have not previously met.


In a few tournaments which run over a long period of time, such as a tournament with one round every week for three months, the Grand Prix system can be used. A player's final score is based on their best results (e.g. best ten results out of the twelve rounds). Players are not required to play in every round; they may enter or drop out of the tournament at any time. Indeed, they may decide to play only one game if they wish to, although once a player wants to get a prize they need to play more rounds to accumulate points. The tournament therefore includes players who want to go for a prize and play several rounds as well as players who only want to play an off game.[14] 2ff7e9595c


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